4/23/2024 0 Comments Rpg maker vx ace import tilesetNotice that, to not get any errors using BLP to TGA converter the image width and height must be divisible by 16. blp and land it inside the same folder the BLPconv.exe file is. tga tile image upon the BLPconv.exe file and it will convert the. Theres a program here in HIVE to help with that, it is ( BLP TGA Converter) You just need to drag and drop your. Now to import the SD custom tile to the game you need first convert it to. If you want to know more about how to make tile layouts, check this tutorial ( Effortless Terrain Tile Making Tutorial) I think I had set the tilesets once with an external tool: These textures are used from the standard game I think (or are not working as well): Grassy Dirt (Lordearon Fall): Lordf_DirtGrass.dds.Dark Grass (Lordearon Fall): Lordf_GrassDark.dds.Rough Dirt (Lordearon Winter): Lordw_DirtRough.dds.Dirt (Lordearon Winter): Lordw_Dirt.dds.Dirt (Lordearon Fall): Lordf_Dirt.dds (I hope I am not using the Lordearon Summer one).Grass (Lordearon Winter): Lordw_Grass.dds.Rock (unbuildable, Lordearon Summer): Lords_Rock.dds?.Only the preview in the palette is wrong but the preview on the left is correct. Rough Dirt (Lordearon Summer): Lords_DirtRough.dds.Grassy Dirt (Lordearon Summer): Lords_DirtGrass.dds.Dark Grass (Lordearon Summer): Lords_GrassDark.dds.Grass (Lordearon Summer): Lords_Grass.dds.Rough Dirt (Barrens): Barrens_DirtRough.dds.I have attached the folder with my ground textures. My map uses 16 different tileset ground textures achieved by JNGP or some external tools. Is there any difference between the tileset textures defined maybe in the SLK file or are my files simply broken for Reforged? Strangely some of the textures work (barrens and some from LordearonSummer) but most are not. I have tried using DDS textures instead of BLPs but it didn't work either. Hello, I can't make all custom tileset textures in my old map work with Reforged.
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